<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3164274360536645899</id><updated>2011-11-27T15:43:02.613-08:00</updated><title type='text'>Web oranges</title><subtitle type='html'>A blog about my experience with the Wild pockets game engine.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://wild-pockets.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3164274360536645899/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://wild-pockets.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Josep Valls</name><uri>http://www.blogger.com/profile/01770368653828988702</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Zw2JRNs0he8/Sfa5SS1fU7I/AAAAAAAAPEM/ufF3ckHmQp8/S220/Login_old.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>22</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3164274360536645899.post-908487763869274480</id><published>2009-10-06T10:16:00.000-07:00</published><updated>2009-10-06T10:22:26.844-07:00</updated><title type='text'></title><content type='html'>Well, it's been a looooong time but eventually it look like there had been news on the Wildpockets microtransaction system.&lt;br /&gt;I spent a wonderful summer, traveled all over the world and I sketched many ideas that may turn into videogames. I have a huge library of pictures of objects and landscapes from the places I've been that I'd love to use. Some day...&lt;br /&gt;Right now I have other priorities. I need to get over some classes and finish my undergrad project.&lt;br /&gt;I was eager to work on my games but I got really disappointed when I saw that after months of delay there was no news on the microtransaction system.&lt;br /&gt;Now, I will pay close attention to popularization of this in user games. I'll also keep an eye on the plugin penetration, which doesn't seem to have improved much.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3164274360536645899-908487763869274480?l=wild-pockets.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://wild-pockets.blogspot.com/feeds/908487763869274480/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://wild-pockets.blogspot.com/2009/10/well-its-been-looooong-time-but.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3164274360536645899/posts/default/908487763869274480'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3164274360536645899/posts/default/908487763869274480'/><link rel='alternate' type='text/html' href='http://wild-pockets.blogspot.com/2009/10/well-its-been-looooong-time-but.html' title=''/><author><name>Josep Valls</name><uri>http://www.blogger.com/profile/01770368653828988702</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Zw2JRNs0he8/Sfa5SS1fU7I/AAAAAAAAPEM/ufF3ckHmQp8/S220/Login_old.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3164274360536645899.post-9211241454171087708</id><published>2009-06-15T20:04:00.000-07:00</published><updated>2009-06-15T20:08:01.649-07:00</updated><title type='text'>New game ideas!</title><content type='html'>I have a couple of new game ideas.&lt;br /&gt;I already did proof of concept with one and didn't work. There is not enough control on the underlying physics engine.&lt;br /&gt;Another one is a rework of the racer game. Not racer anymore though.&lt;br /&gt;And the third one would be a cross between the bounce game and a proposal the CEO from Wild Pockets made me. But there was no incentives. I want to be able to do what I want to do or get paid.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3164274360536645899-9211241454171087708?l=wild-pockets.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://wild-pockets.blogspot.com/feeds/9211241454171087708/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://wild-pockets.blogspot.com/2009/06/new-game-ideas.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3164274360536645899/posts/default/9211241454171087708'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3164274360536645899/posts/default/9211241454171087708'/><link rel='alternate' type='text/html' href='http://wild-pockets.blogspot.com/2009/06/new-game-ideas.html' title='New game ideas!'/><author><name>Josep Valls</name><uri>http://www.blogger.com/profile/01770368653828988702</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Zw2JRNs0he8/Sfa5SS1fU7I/AAAAAAAAPEM/ufF3ckHmQp8/S220/Login_old.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3164274360536645899.post-8558480645276434851</id><published>2009-06-10T13:57:00.000-07:00</published><updated>2009-06-15T20:04:32.009-07:00</updated><title type='text'>Dismiss!</title><content type='html'>Cross out the racer thing. It's not gonna happen. At least not yet, with the current version of the software. I don't like the changes they are introducing and they don't pay attention to what they should be paying attention to.&lt;br /&gt;Oh, guess what? A couple of days I posted about the racer thing I received an e-mail from somebody interning at the company. They are developing a "hovercraft racer". Sorry, looks too similar to what I was doing. I'll have to think about something new. If it's not unique it's not worthy (should I try to register this?).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3164274360536645899-8558480645276434851?l=wild-pockets.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://wild-pockets.blogspot.com/feeds/8558480645276434851/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://wild-pockets.blogspot.com/2009/06/dismiss.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3164274360536645899/posts/default/8558480645276434851'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3164274360536645899/posts/default/8558480645276434851'/><link rel='alternate' type='text/html' href='http://wild-pockets.blogspot.com/2009/06/dismiss.html' title='Dismiss!'/><author><name>Josep Valls</name><uri>http://www.blogger.com/profile/01770368653828988702</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Zw2JRNs0he8/Sfa5SS1fU7I/AAAAAAAAPEM/ufF3ckHmQp8/S220/Login_old.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3164274360536645899.post-2840845062582371140</id><published>2009-06-07T15:04:00.000-07:00</published><updated>2009-06-07T15:11:34.000-07:00</updated><title type='text'>Racer</title><content type='html'>&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;It seems that there is no racing games in WildPockets. Although not my favorite genre I thought I might give it a try.&lt;br /&gt;There are some screenshots and links to the prototypes.&lt;br /&gt;&lt;a href="http://www.wildpockets.com/view/pocket=josepvalls%252Fterrassa" _fcksavedurl="http://www.wildpockets.com/view/pocket=josepvalls%252Funiverse"&gt;http://www.wildpockets.com/view/pocket=josepvalls%252Fterrassa&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.wildpockets.com/view/pocket=josepvalls%252Funiverse" _fcksavedurl="http://www.wildpockets.com/view/pocket=josepvalls%252Funiverse"&gt;http://www.wildpockets.com/view/pocket=josepvalls%252Funiverse&lt;/a&gt; &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5344711277743723682" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 320px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_Zw2JRNs0he8/Siw6lvDwVKI/AAAAAAAAPKg/W6plPjdy3VQ/s320/ts1.jpg" border="0" /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5344711280178643794" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 320px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_Zw2JRNs0he8/Siw6l4ISQ1I/AAAAAAAAPKo/G85kiqo4eF0/s320/ts2.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;img id="BLOGGER_PHOTO_ID_5344711281536340338" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 240px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_Zw2JRNs0he8/Siw6l9L_EXI/AAAAAAAAPKw/mspgDNIivao/s320/ts3.jpg" border="0" /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5344711616483009074" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 240px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_Zw2JRNs0he8/Siw65c9fojI/AAAAAAAAPLA/6Ah5NxJOaxU/s320/ts4.jpg" border="0" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3164274360536645899-2840845062582371140?l=wild-pockets.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://wild-pockets.blogspot.com/feeds/2840845062582371140/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://wild-pockets.blogspot.com/2009/06/racer.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3164274360536645899/posts/default/2840845062582371140'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3164274360536645899/posts/default/2840845062582371140'/><link rel='alternate' type='text/html' href='http://wild-pockets.blogspot.com/2009/06/racer.html' title='Racer'/><author><name>Josep Valls</name><uri>http://www.blogger.com/profile/01770368653828988702</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Zw2JRNs0he8/Sfa5SS1fU7I/AAAAAAAAPEM/ufF3ckHmQp8/S220/Login_old.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_Zw2JRNs0he8/Siw6lvDwVKI/AAAAAAAAPKg/W6plPjdy3VQ/s72-c/ts1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3164274360536645899.post-4265814369090894366</id><published>2009-05-27T22:49:00.000-07:00</published><updated>2009-06-07T15:04:14.293-07:00</updated><title type='text'>Final results</title><content type='html'>&lt;p&gt;I've embedded the game in my various websites, I created a game development blog, I created widgets at Widgetbox, ClearSpring and iGoogle and I've emailed friends from all over the world. And looks like it worked!&lt;br /&gt;&lt;/p&gt;&lt;p&gt;I've received several e-mails from people asking about the development platform. I've received congratulations and more than one person asked me about Mac support (a call to the developers here!). I tried to reply all of them and asked them for their votes and eventually it paid back.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;At the end of the game jam I was really disappointed with the results. I really liked the Brains game. When the popular choice opened I had big hopes and was expecting the top runners to be Brains, In Space It Only Rains Space Rocks and Shoved.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;I guess that there were no incentives to continue  Lava ball or Cement tower, in which I had seen a lot of potential too. Too bad. I was also disappointed at the other winning teams not pursuiting their creations. Bumper Bash had some fixtures but what happened to Save the boy?&lt;br /&gt;&lt;/p&gt;&lt;p&gt;I never really understood Lost soul but it has very polished visuals. I guess that the promotion through the development blog also helped there.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;And from here to infinity, and beyond!&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3164274360536645899-4265814369090894366?l=wild-pockets.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://wild-pockets.blogspot.com/feeds/4265814369090894366/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://wild-pockets.blogspot.com/2009/05/final-results.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3164274360536645899/posts/default/4265814369090894366'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3164274360536645899/posts/default/4265814369090894366'/><link rel='alternate' type='text/html' href='http://wild-pockets.blogspot.com/2009/05/final-results.html' title='Final results'/><author><name>Josep Valls</name><uri>http://www.blogger.com/profile/01770368653828988702</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Zw2JRNs0he8/Sfa5SS1fU7I/AAAAAAAAPEM/ufF3ckHmQp8/S220/Login_old.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3164274360536645899.post-3742337949957558607</id><published>2009-05-17T11:05:00.000-07:00</published><updated>2009-05-17T11:21:50.591-07:00</updated><title type='text'>The obscure API</title><content type='html'>Reading (a.k.a. reverse engineering) Wild Pockets code some times is very funny when you see something like this:&lt;br /&gt;&lt;br /&gt;ToolJoint = makeKernelClass("ToolJoint")&lt;br /&gt;docs([[&lt;br /&gt;    hidden class ToolJoint&lt;br /&gt;    God knows what this is.&lt;br /&gt;]])&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3164274360536645899-3742337949957558607?l=wild-pockets.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://wild-pockets.blogspot.com/feeds/3742337949957558607/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://wild-pockets.blogspot.com/2009/05/obscure-api.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3164274360536645899/posts/default/3742337949957558607'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3164274360536645899/posts/default/3742337949957558607'/><link rel='alternate' type='text/html' href='http://wild-pockets.blogspot.com/2009/05/obscure-api.html' title='The obscure API'/><author><name>Josep Valls</name><uri>http://www.blogger.com/profile/01770368653828988702</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Zw2JRNs0he8/Sfa5SS1fU7I/AAAAAAAAPEM/ufF3ckHmQp8/S220/Login_old.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3164274360536645899.post-1758810777673323456</id><published>2009-05-12T19:45:00.000-07:00</published><updated>2009-05-12T20:08:05.679-07:00</updated><title type='text'>More games?</title><content type='html'>So, what now?&lt;br /&gt;&lt;br /&gt;The idea would be to continue the development and do more games. But I'm uncertain about that.&lt;br /&gt;A problem I face is that most of the ideas I came up with would require features not present in the current engine.&lt;br /&gt;The major stopper is the lack of some kind of storage/communication system.&lt;br /&gt;How are we supposed to save game states, player progress?&lt;br /&gt;Another stopper is the performance of the engine in some complex scenarios. I would like to be able to play with more of less complex blocks. My games used only stacked simple boxes, but when I added a lot of those I lost a lot of performance. My approach is to load a few things at a time (and prevent the player from going further). In a racer game, where you move at high speed, I can't figure out how to load all the scenery when it contains elements to interact with (as stacked blocks).&lt;br /&gt;&lt;br /&gt;I have two game ideas:&lt;br /&gt;&lt;br /&gt;A futuristic racer with physics elements. Think about Star Wars pod racing meets Need for speed.&lt;br /&gt;&lt;br /&gt;Role playing game.  I have devised a simple turn based combat system. Think about Pokemon meets Zelda.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3164274360536645899-1758810777673323456?l=wild-pockets.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://wild-pockets.blogspot.com/feeds/1758810777673323456/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://wild-pockets.blogspot.com/2009/05/more-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3164274360536645899/posts/default/1758810777673323456'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3164274360536645899/posts/default/1758810777673323456'/><link rel='alternate' type='text/html' href='http://wild-pockets.blogspot.com/2009/05/more-games.html' title='More games?'/><author><name>Josep Valls</name><uri>http://www.blogger.com/profile/01770368653828988702</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Zw2JRNs0he8/Sfa5SS1fU7I/AAAAAAAAPEM/ufF3ckHmQp8/S220/Login_old.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3164274360536645899.post-1748057047977726384</id><published>2009-05-08T19:42:00.000-07:00</published><updated>2009-05-12T19:45:44.646-07:00</updated><title type='text'>User feedback</title><content type='html'>I'm pretty happy with the user feedback so far.&lt;br /&gt;I've received numerous votes, a couple of comments and a couple of people even contacted me with development questions.&lt;br /&gt;Thank you guys!&lt;br /&gt;And about the technical questions, I hope I resolved them. Again, you can get all the information you need at www.wildpockets.com.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3164274360536645899-1748057047977726384?l=wild-pockets.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://wild-pockets.blogspot.com/feeds/1748057047977726384/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://wild-pockets.blogspot.com/2009/05/user-feedback.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3164274360536645899/posts/default/1748057047977726384'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3164274360536645899/posts/default/1748057047977726384'/><link rel='alternate' type='text/html' href='http://wild-pockets.blogspot.com/2009/05/user-feedback.html' title='User feedback'/><author><name>Josep Valls</name><uri>http://www.blogger.com/profile/01770368653828988702</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Zw2JRNs0he8/Sfa5SS1fU7I/AAAAAAAAPEM/ufF3ckHmQp8/S220/Login_old.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3164274360536645899.post-5485490880621108319</id><published>2009-05-07T06:25:00.000-07:00</published><updated>2009-05-07T12:08:01.319-07:00</updated><title type='text'>Promotion</title><content type='html'>After a game has been developed and launched, next step is its promotion and marketing. And that's the phase I'm at in this mini simulation.&lt;br /&gt;I've created a few widgets, sent the URL to some game developing forums and also let some friends know about it. Now we'll see.&lt;br /&gt;&lt;br /&gt;&lt;!-- Developer: you can configure your widget's values via Javascript. Learn more at http://docs.widgetbox.com/developers/viral-installer/ --&gt; &lt;form id="bounce_game_GetWidgetForm" style="display:none;"&gt; &lt;input type="hidden" name="appInstance.instanceName" value=""/&gt; &lt;input type="hidden" name="appInstance.width" value=""/&gt; &lt;input type="hidden" name="appInstance.height" value=""/&gt; &lt;/form&gt; &lt;script src='http://www.widgetbox.com/get_widget_btn.jsp?sourceId=e51959dd-441a-4648-bbca-c16f2c034d4f&amp;ns=bounce_game'&gt;&lt;/script&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.google.com/ig/adde?moduleurl=http://hosting.gmodules.com/ig/gadgets/file/106132310841880885564/wildpockets-bounce.xml"&gt;&lt;img src="http://buttons.googlesyndication.com/fusion/add.gif" style="width:104px; height:17px;border:0px;" alt="Add to Google" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3164274360536645899-5485490880621108319?l=wild-pockets.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://wild-pockets.blogspot.com/feeds/5485490880621108319/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://wild-pockets.blogspot.com/2009/05/promotion.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3164274360536645899/posts/default/5485490880621108319'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3164274360536645899/posts/default/5485490880621108319'/><link rel='alternate' type='text/html' href='http://wild-pockets.blogspot.com/2009/05/promotion.html' title='Promotion'/><author><name>Josep Valls</name><uri>http://www.blogger.com/profile/01770368653828988702</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Zw2JRNs0he8/Sfa5SS1fU7I/AAAAAAAAPEM/ufF3ckHmQp8/S220/Login_old.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3164274360536645899.post-4338100422171921646</id><published>2009-05-04T13:11:00.000-07:00</published><updated>2009-05-04T13:20:25.727-07:00</updated><title type='text'>SF Game Jam People’s choice</title><content type='html'>&lt;div class="entry"&gt;      &lt;p&gt;The voting for the People’s choice award for the SF Game Jam is open.&lt;/p&gt; &lt;p&gt;I’d like to invite you to play my games and ask you to vote for them.&lt;/p&gt;  &lt;p&gt;&lt;a href="http://www.wildpockets.com/bounceemdown" target="_blank"&gt;http://www.wildpockets.com/bounceemdown&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;a href="http://www.wildpockets.com/thetank" target="_blank"&gt;http://www.wildpockets.com/thetank&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3164274360536645899-4338100422171921646?l=wild-pockets.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://wild-pockets.blogspot.com/feeds/4338100422171921646/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://wild-pockets.blogspot.com/2009/05/sf-game-jam-peoples-choice.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3164274360536645899/posts/default/4338100422171921646'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3164274360536645899/posts/default/4338100422171921646'/><link rel='alternate' type='text/html' href='http://wild-pockets.blogspot.com/2009/05/sf-game-jam-peoples-choice.html' title='SF Game Jam People’s choice'/><author><name>Josep Valls</name><uri>http://www.blogger.com/profile/01770368653828988702</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Zw2JRNs0he8/Sfa5SS1fU7I/AAAAAAAAPEM/ufF3ckHmQp8/S220/Login_old.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3164274360536645899.post-7159814257844615764</id><published>2009-05-03T21:04:00.000-07:00</published><updated>2009-05-07T21:22:48.059-07:00</updated><title type='text'>Improvements and Suggestions list</title><content type='html'>No game is ever "done". There are always improvements to make. There is a point where the game should be released, but if the developers care and the game has a solid and supportive public, there are going to be updated. From bug fixing to graphic improvements to difficulty balancing. I'd like to talk about Starcraft which has had patches regularly for over a decade.&lt;br /&gt;&lt;br /&gt;The following lists were made after the initial submissions at the game jam. This is the current status.&lt;br /&gt;&lt;br /&gt;Bounce'em Down game&lt;ul&gt;&lt;li style="color: rgb(255, 102, 0);"&gt;Add colors to the wall tower&lt;/li&gt;&lt;li style="color: rgb(255, 102, 0);"&gt;Add decoration blocks on sides&lt;/li&gt;&lt;li style="color: rgb(255, 102, 0);"&gt;Add block textures&lt;/li&gt;&lt;li style="color: rgb(255, 102, 0);"&gt;Explode wall in colors / freed colors go to the player&lt;/li&gt;&lt;li style="color: rgb(255, 102, 0);"&gt;Add effect of black particles on enemy fire&lt;/li&gt;&lt;li style="color: rgb(255, 102, 0);"&gt;Grass&lt;/li&gt;&lt;li style="color: rgb(255, 102, 0);"&gt;Mountains&lt;br /&gt;&lt;/li&gt;&lt;li style="color: rgb(0, 153, 0);"&gt;Clouds&lt;/li&gt;&lt;li style="color: rgb(0, 153, 0);"&gt;Colors to the ball&lt;/li&gt;&lt;li style="color: rgb(0, 153, 0);"&gt;Sounds&lt;/li&gt;&lt;li style="color: rgb(0, 153, 0);"&gt;Background music&lt;/li&gt;&lt;li style="color: rgb(0, 153, 0);"&gt;Control position when on mid-air&lt;/li&gt;&lt;li style="color: rgb(0, 153, 0);"&gt;Roll on ground&lt;/li&gt;&lt;li style="color: rgb(0, 153, 0);"&gt;Allow mid-air spinning&lt;br /&gt;&lt;/li&gt;&lt;li style="color: rgb(0, 153, 0);"&gt;Add better splashscreen and instructions&lt;br /&gt;&lt;/li&gt;&lt;li style="color: rgb(0, 153, 0);"&gt;Add colors in the health/status bar&lt;/li&gt;&lt;li style="color: rgb(0, 153, 0);"&gt;Fox restart on death&lt;/li&gt;&lt;li style="color: rgb(0, 153, 0);"&gt;Gain health on level end&lt;/li&gt;&lt;li style="color: rgb(0, 153, 0);"&gt;&lt;span style="color: rgb(0, 153, 0);"&gt;Adjust inverted pyramid difficulty&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li style="color: rgb(153, 0, 0);"&gt;Add more levels&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(153, 0, 0);"&gt;Game promotion&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;The Tank game&lt;br /&gt;&lt;ul&gt;&lt;li style="color: rgb(255, 102, 0);"&gt;Add block textures&lt;/li&gt;&lt;li style="color: rgb(0, 153, 0);"&gt;Add stylized blocks and enemies&lt;br /&gt;&lt;/li&gt;&lt;li style="color: rgb(0, 153, 0);"&gt;Sounds&lt;/li&gt;&lt;li style="color: rgb(0, 153, 0);"&gt;Restart on death&lt;/li&gt;&lt;li style="color: rgb(0, 153, 0);"&gt;Better instructions and splash screen&lt;br /&gt;&lt;/li&gt;&lt;li style="color: rgb(255, 102, 0);"&gt;Background music&lt;br /&gt;&lt;/li&gt;&lt;li style="color: rgb(255, 102, 0);"&gt;Bug with direction (partially solved, going right in the beginning)&lt;/li&gt;&lt;li style="color: rgb(255, 102, 0);"&gt;Bug with loading levels (partially solved)&lt;br /&gt;&lt;/li&gt;&lt;li style="color: rgb(255, 102, 0);"&gt;Particles on enemy fire&lt;/li&gt;&lt;li style="color: rgb(204, 0, 0);"&gt;Add more levels&lt;/li&gt;&lt;li&gt;&lt;span style="color: rgb(204, 0, 0);"&gt;Promotion&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3164274360536645899-7159814257844615764?l=wild-pockets.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://wild-pockets.blogspot.com/feeds/7159814257844615764/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://wild-pockets.blogspot.com/2009/05/improvements-and-suggestions-list.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3164274360536645899/posts/default/7159814257844615764'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3164274360536645899/posts/default/7159814257844615764'/><link rel='alternate' type='text/html' href='http://wild-pockets.blogspot.com/2009/05/improvements-and-suggestions-list.html' title='Improvements and Suggestions list'/><author><name>Josep Valls</name><uri>http://www.blogger.com/profile/01770368653828988702</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Zw2JRNs0he8/Sfa5SS1fU7I/AAAAAAAAPEM/ufF3ckHmQp8/S220/Login_old.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3164274360536645899.post-1286011846758464313</id><published>2009-04-29T17:43:00.000-07:00</published><updated>2009-05-07T21:25:44.979-07:00</updated><title type='text'>Wild pockets wins!</title><content type='html'>I wanted to share with everybody my comparison of Wild pockets engine and Silverlight.&lt;br /&gt;This comparison addresses very specific needs. What I'm trying to compare is the framework's capacity for fast development of single player casual games.&lt;br /&gt;&lt;table str="" border="1" cellpadding="5" cellspacing="0"&gt;&lt;br /&gt;&lt;tbody&gt;&lt;tr&gt;   &lt;td&gt;&lt;br /&gt;&lt;/td&gt;   &lt;td&gt;Wild Pockets&lt;/td&gt;   &lt;td&gt;Silverlight&lt;/td&gt;   &lt;td&gt;&lt;br /&gt;&lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td&gt;Plugin installation&lt;/td&gt;   &lt;td num="" align="center"&gt;0&lt;/td&gt;   &lt;td num="" align="center"&gt;0&lt;/td&gt;   &lt;td&gt;I don't like installing things. I usually don't install anything in my   browser that doesn't come from Microsoft, Adobe or Sun. I'm very happy with   my Flash player alone.&lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td&gt;Development environment&lt;/td&gt;   &lt;td num="" align="center"&gt;1&lt;/td&gt;   &lt;td num="" align="center"&gt;0&lt;/td&gt;   &lt;td&gt;Just installed one small-sized ActiveX instead of the full stack of   Visual Studio + SP + Silverlight tools + Expression Blend.&lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td&gt;Environment&lt;/td&gt;   &lt;td num="" align="center"&gt;1&lt;/td&gt;   &lt;td num="" align="center"&gt;1&lt;/td&gt;   &lt;td&gt;Wild pockets have a nice builder tool to start with. It needs polishing.   It lacked a code editor but I liked the ability of using my choice of text   editor (Notepad++) for the code. The Visual Studio IDE is far superior   though.&lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td&gt;Jumpstart&lt;/td&gt;   &lt;td num="" align="center"&gt;1&lt;/td&gt;   &lt;td num="" align="center"&gt;0&lt;/td&gt;   &lt;td&gt;Open the public gallery and drag objects approach of Wild pockets   provides a really fast jump start. Having something running in Silverlight   took a little bit longer.&lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td&gt;Examples&lt;/td&gt;   &lt;td num="" align="center"&gt;1&lt;/td&gt;   &lt;td num="" align="center"&gt;1&lt;/td&gt;   &lt;td&gt;The number of examples available in Wild pockets is pretty limited but   the open in builder link was very useful. On the other hand, Silverlight has   many examples posted everywhere, it's just a matter of downloading the files.&lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td&gt;Reusable components&lt;/td&gt;   &lt;td num="" align="center"&gt;1&lt;/td&gt;   &lt;td num="" align="center"&gt;1&lt;/td&gt;   &lt;td&gt;Wild pockets offer a limited but very usable gallery of components. The   quality is not very high but this will probably change when they begin   monetizing the environment. Silverlight in the other hand is backed by   multiple libraries (see codeplex.com)&lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td&gt;Creating components&lt;/td&gt;   &lt;td num="" align="center"&gt;0&lt;/td&gt;   &lt;td num="" align="center"&gt;0&lt;/td&gt;   &lt;td&gt;I didn't like not being able to "draw" in either of them.   Silverlight at least has the Expression Blend, but I didn't like the XAML   thing.&lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td&gt;Importing resources&lt;/td&gt;   &lt;td num="" align="center"&gt;0&lt;/td&gt;   &lt;td num="" align="center"&gt;1&lt;/td&gt;   &lt;td&gt;Wild pockets has a pretty limited uploading interface and for 3D objects   it only enables you to export them from Maya or 3D Max using their custom   exporters. Visual studio allows you to reference dll or use any other file   that will be packed at build time.&lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td&gt;Built-in features&lt;/td&gt;   &lt;td num="" align="center"&gt;1&lt;/td&gt;   &lt;td num="" align="center"&gt;0&lt;/td&gt;   &lt;td&gt;Wild pockets has a nice phisics engine and an average 3D renderer. I   experimented with the beta particle engine. It was nice having all this out   of the box. Input handling was pretty easy from keyboard, but a little bit   more challenging from the mouse. In Silverlight you either do it yourself or   get libraries from around.&lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td&gt;Programming language&lt;/td&gt;   &lt;td num="" align="center"&gt;1&lt;/td&gt;   &lt;td num="" align="center"&gt;1&lt;/td&gt;   &lt;td&gt;I liked the scripting approach and I picked Lua very easily. Microsoft   opted for typed languages (although IronRuby may be coming) and all related   pros and cons. I like the ability of choosing VB or C# and I really like the   later.&lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td&gt;First prototyping&lt;/td&gt;   &lt;td num="" align="center"&gt;1&lt;/td&gt;   &lt;td num="" align="center"&gt;0&lt;/td&gt;   &lt;td&gt;After studying some examples I started my own project. I got the Wild   pockets prototypes working really fast. It took me a while to figure out how   Silverlight really works.&lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td&gt;Documentation&lt;/td&gt;   &lt;td num="" align="center"&gt;0&lt;/td&gt;   &lt;td num="" align="center"&gt;1&lt;/td&gt;   &lt;td&gt;The build in documentation in Wild Pockets is just ok and not being able   to browse it and search from the browser got me angry. The documentation and   tutorials are faulty and outdated. The code completion feature of Visual   Studio, MSDN and Google provide enough documentation to make me happy.&lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td&gt;Power and performance&lt;/td&gt;   &lt;td num="" align="center"&gt;0&lt;/td&gt;   &lt;td num="" align="center"&gt;0&lt;/td&gt;   &lt;td&gt;Wild pockets slowed my machine when I had many things going on. The   collision detection requieres heavy processing power and the particle system   reduced my frame rate too much too often. Silverlight 2D vector drawing was   fast enough but limited.&lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td&gt;Stability&lt;/td&gt;   &lt;td num="" align="center"&gt;0&lt;/td&gt;   &lt;td num="" align="center"&gt;0&lt;/td&gt;   &lt;td&gt;Both crashed my browser several times. Wild pockets even gave me a BSoD   before I updated my graphics driver.&lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td&gt;Building&lt;/td&gt;   &lt;td num="" align="center"&gt;0&lt;/td&gt;   &lt;td num="" align="center"&gt;0&lt;/td&gt;   &lt;td&gt;Wild pockets is interpreted but one needs to save and let the system   upload the script file to the server. Silverlight needs to be compiled. Drawn   here.&lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td&gt;Learning curve&lt;/td&gt;   &lt;td num="" align="center"&gt;1&lt;/td&gt;   &lt;td num="" align="center"&gt;0&lt;/td&gt;   &lt;td&gt;In one week I learned Wild pockets, got my prototype working and in a   couple of weeks I cleaned it enough to be satisfied with the results. I   haven't got a working prototype with Silverlight in the same time.&lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td&gt;Capabilities.&lt;/td&gt;   &lt;td num="" align="center"&gt;0&lt;/td&gt;   &lt;td num="" align="center"&gt;0&lt;/td&gt;   &lt;td&gt;Both are limited. I like 2D games and it was tricky getting it working   with Wild pockets. Silverlight in the other hand is 2D only excluding a bunch   of other people.&lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td&gt;Game development&lt;/td&gt;   &lt;td num="" align="center"&gt;1&lt;/td&gt;   &lt;td num="" align="center"&gt;0&lt;/td&gt;   &lt;td&gt;Clearly Wild pockets is aimed at game development making it very easy to   get a game working. Silverlight is more generic allowing it to be useful for   a wide range of tasks non specific to game development.&lt;/td&gt;  &lt;/tr&gt;  &lt;tr&gt;   &lt;td&gt;Ownership&lt;/td&gt;   &lt;td num="" align="center"&gt;0&lt;/td&gt;   &lt;td num="" align="center"&gt;1&lt;/td&gt;   &lt;td&gt;I have the sources of my Silverlight apps stored in my computer and I   will publish a binary file on the Internet. In the other hand, Wild pockets   has all my source files and resources in their server.&lt;/td&gt;  &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;Conclusions: Gather your own. I have many coming soon.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3164274360536645899-1286011846758464313?l=wild-pockets.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://wild-pockets.blogspot.com/feeds/1286011846758464313/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://wild-pockets.blogspot.com/2009/04/wild-pockets-wins.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3164274360536645899/posts/default/1286011846758464313'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3164274360536645899/posts/default/1286011846758464313'/><link rel='alternate' type='text/html' href='http://wild-pockets.blogspot.com/2009/04/wild-pockets-wins.html' title='Wild pockets wins!'/><author><name>Josep Valls</name><uri>http://www.blogger.com/profile/01770368653828988702</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Zw2JRNs0he8/Sfa5SS1fU7I/AAAAAAAAPEM/ufF3ckHmQp8/S220/Login_old.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3164274360536645899.post-3984763525946085685</id><published>2009-04-28T02:07:00.000-07:00</published><updated>2009-04-29T17:52:54.986-07:00</updated><title type='text'>Wild pockets vs Silverlight</title><content type='html'>I've been trying to port the games to Microsoft Silverlight.&lt;br /&gt;It was then when I discovered how sweet the Wild pockets game engine was and how complicated Silverlight happened to be.&lt;br /&gt;It still needs to overcome the penetration of the Flash plug in but who knows what's going to happen in the future.&lt;br /&gt;You can play the Silverlight attempt here:&lt;br /&gt;&lt;a href="http://www.valls.name/content/games/tanksilverlight/"&gt;http://www.valls.name/content/games/tanksilverlight/&lt;/a&gt;&lt;br /&gt;Note: Click on the slider to enable the keyboard input. Same as the Wild pockets game, arrows and space.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Zw2JRNs0he8/Sfj2O4bkU1I/AAAAAAAAPHY/DU24AxVl6_E/s1600-h/tank_silverlight.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 320px;" src="http://2.bp.blogspot.com/_Zw2JRNs0he8/Sfj2O4bkU1I/AAAAAAAAPHY/DU24AxVl6_E/s320/tank_silverlight.png" alt="" id="BLOGGER_PHOTO_ID_5330280894519595858" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3164274360536645899-3984763525946085685?l=wild-pockets.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://wild-pockets.blogspot.com/feeds/3984763525946085685/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://wild-pockets.blogspot.com/2009/04/wild-pockets-vs-silverlight.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3164274360536645899/posts/default/3984763525946085685'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3164274360536645899/posts/default/3984763525946085685'/><link rel='alternate' type='text/html' href='http://wild-pockets.blogspot.com/2009/04/wild-pockets-vs-silverlight.html' title='Wild pockets vs Silverlight'/><author><name>Josep Valls</name><uri>http://www.blogger.com/profile/01770368653828988702</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Zw2JRNs0he8/Sfa5SS1fU7I/AAAAAAAAPEM/ufF3ckHmQp8/S220/Login_old.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_Zw2JRNs0he8/Sfj2O4bkU1I/AAAAAAAAPHY/DU24AxVl6_E/s72-c/tank_silverlight.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3164274360536645899.post-7050688417062113746</id><published>2009-04-28T01:48:00.000-07:00</published><updated>2009-05-04T13:11:51.925-07:00</updated><title type='text'>Final product!</title><content type='html'>And here are the completed games:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;br /&gt;&lt;li&gt;&lt;h3&gt;Bounce'em down&lt;/h3&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://www.wildpockets.com/Embed.php?OpenPocket=josepvalls/bounce" scrolling="no" width="640" frameborder="0" height="480"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.wildpockets.com/bounceemdown"&gt;http://www.wildpockets.com/bounceemdown&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;&lt;li&gt;&lt;h3&gt;The Tank&lt;/h3&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe src="http://www.wildpockets.com/Embed.php?OpenPocket=josepvalls/thetank" scrolling="no" width="640" frameborder="0" height="480"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.wildpockets.com/thetank"&gt;http://www.wildpockets.com/thetank&lt;/a&gt;&lt;/li&gt;&lt;br /&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3164274360536645899-7050688417062113746?l=wild-pockets.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://wild-pockets.blogspot.com/feeds/7050688417062113746/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://wild-pockets.blogspot.com/2009/04/final-product.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3164274360536645899/posts/default/7050688417062113746'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3164274360536645899/posts/default/7050688417062113746'/><link rel='alternate' type='text/html' href='http://wild-pockets.blogspot.com/2009/04/final-product.html' title='Final product!'/><author><name>Josep Valls</name><uri>http://www.blogger.com/profile/01770368653828988702</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Zw2JRNs0he8/Sfa5SS1fU7I/AAAAAAAAPEM/ufF3ckHmQp8/S220/Login_old.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3164274360536645899.post-8650922011655389865</id><published>2009-04-09T22:20:00.000-07:00</published><updated>2009-04-29T22:31:30.188-07:00</updated><title type='text'>Map editor</title><content type='html'>Piece of advice. Follow the recommendation from the designer diary. Use some kind of "map editor" to create your levels.&lt;br /&gt;My approach: I had functions to generate the different towers. Then functions to generate the levels and finally a "renderer" function that created and placed all the blocks onscreen. This way I was able to easily plug this renderer function in and out and exchange it for a command line one for quick debugging.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Zw2JRNs0he8/Sfk2B3p-0dI/AAAAAAAAPHg/IbeCGS5WH68/s1600-h/worldcreator.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 158px;" src="http://1.bp.blogspot.com/_Zw2JRNs0he8/Sfk2B3p-0dI/AAAAAAAAPHg/IbeCGS5WH68/s320/worldcreator.png" alt="" id="BLOGGER_PHOTO_ID_5330351039717495250" border="0" /&gt;&lt;/a&gt;My world editor in action screenshot.&lt;br /&gt;&lt;br /&gt;And the source code for the level creation is as clean as this:&lt;br /&gt;&lt;span style="font-family: courier new; font-style: italic;"&gt;function createlevel()&lt;/span&gt;&lt;span style="font-family: courier new; font-style: italic;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new; font-style: italic;"&gt;    x =worldmin + 20 * level&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new; font-style: italic;"&gt;    if level == 1 then&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new; font-style: italic;"&gt;        for k,v in pairs(towere(x,height)) do create(v,false) end&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new; font-style: italic;"&gt;    elseif level == 2 then&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new; font-style: italic;"&gt;        for k,v in pairs(tower(x,height)) do create(v,false) end&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new; font-style: italic;"&gt;        for k,v in pairs(tower(x+2,height)) do create(v,false) end&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new; font-style: italic;"&gt;        create(block(x+1,(height+1)*2,BENEMY),false)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new; font-style: italic;"&gt;    elseif level == 3 then&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new; font-style: italic;"&gt;        for k,v in pairs(tower(x,height)) do create(v,false) end&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new; font-style: italic;"&gt;        for k,v in pairs(tower(x+2,height)) do create(v,false) end&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new; font-style: italic;"&gt;        for k,v in pairs(tower(x+4,height)) do create(v,false) end&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new; font-style: italic;"&gt;        create(block(x+2,(height+1)*2,BENEMY),false)&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new; font-style: italic;"&gt;    elseif level == 4 then&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new; font-style: italic;"&gt;        for k,v in pairs(tower(x,height+1)) do create(v,false) end&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new; font-style: italic;"&gt;        for k,v in pairs(tower(x+2,height)) do create(v,false) end&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new; font-style: italic;"&gt;        for k,v in pairs(tower(x+4,height-1)) do create(v,false) end&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: courier new; font-style: italic;"&gt;        create(block(x+2,(height+1)*2,BENEMY),false)&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3164274360536645899-8650922011655389865?l=wild-pockets.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://wild-pockets.blogspot.com/feeds/8650922011655389865/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://wild-pockets.blogspot.com/2009/04/map-editor.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3164274360536645899/posts/default/8650922011655389865'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3164274360536645899/posts/default/8650922011655389865'/><link rel='alternate' type='text/html' href='http://wild-pockets.blogspot.com/2009/04/map-editor.html' title='Map editor'/><author><name>Josep Valls</name><uri>http://www.blogger.com/profile/01770368653828988702</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Zw2JRNs0he8/Sfa5SS1fU7I/AAAAAAAAPEM/ufF3ckHmQp8/S220/Login_old.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_Zw2JRNs0he8/Sfk2B3p-0dI/AAAAAAAAPHg/IbeCGS5WH68/s72-c/worldcreator.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3164274360536645899.post-5485733419500388367</id><published>2009-04-09T01:44:00.000-07:00</published><updated>2009-04-28T01:54:04.847-07:00</updated><title type='text'>GUI Elements</title><content type='html'>In order to make the games more playable I added some instructions.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Zw2JRNs0he8/SfbCSYtdfrI/AAAAAAAAPGA/qT_HwpbEmnE/s1600-h/t2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 256px; height: 256px;" src="http://3.bp.blogspot.com/_Zw2JRNs0he8/SfbCSYtdfrI/AAAAAAAAPGA/qT_HwpbEmnE/s320/t2.jpg" alt="" id="BLOGGER_PHOTO_ID_5329660830166122162" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Zw2JRNs0he8/SfbCd6WVVkI/AAAAAAAAPGI/w9YBfgaP1Pk/s1600-h/t3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 256px; height: 256px;" src="http://1.bp.blogspot.com/_Zw2JRNs0he8/SfbCd6WVVkI/AAAAAAAAPGI/w9YBfgaP1Pk/s320/t3.jpg" alt="" id="BLOGGER_PHOTO_ID_5329661028174485058" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Zw2JRNs0he8/SfbCMnTicXI/AAAAAAAAPF4/IUTL_QV91lI/s1600-h/t4.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 256px; height: 256px;" src="http://1.bp.blogspot.com/_Zw2JRNs0he8/SfbCMnTicXI/AAAAAAAAPF4/IUTL_QV91lI/s320/t4.jpg" alt="" id="BLOGGER_PHOTO_ID_5329660731004711282" border="0" /&gt;&lt;/a&gt;And some GUI elements for representing game status&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Zw2JRNs0he8/SfbEDmF6k8I/AAAAAAAAPGY/5jP1cdkGbx4/s1600-h/rainbow_h.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 256px; height: 128px;" src="http://1.bp.blogspot.com/_Zw2JRNs0he8/SfbEDmF6k8I/AAAAAAAAPGY/5jP1cdkGbx4/s320/rainbow_h.png" alt="" id="BLOGGER_PHOTO_ID_5329662775083570114" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The health of the Bounce game is drawn on top of this icon.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3164274360536645899-5485733419500388367?l=wild-pockets.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://wild-pockets.blogspot.com/feeds/5485733419500388367/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://wild-pockets.blogspot.com/2009/04/gui-elements.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3164274360536645899/posts/default/5485733419500388367'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3164274360536645899/posts/default/5485733419500388367'/><link rel='alternate' type='text/html' href='http://wild-pockets.blogspot.com/2009/04/gui-elements.html' title='GUI Elements'/><author><name>Josep Valls</name><uri>http://www.blogger.com/profile/01770368653828988702</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Zw2JRNs0he8/Sfa5SS1fU7I/AAAAAAAAPEM/ufF3ckHmQp8/S220/Login_old.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_Zw2JRNs0he8/SfbCSYtdfrI/AAAAAAAAPGA/qT_HwpbEmnE/s72-c/t2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3164274360536645899.post-2553402854770417744</id><published>2009-04-08T01:41:00.000-07:00</published><updated>2009-04-28T01:43:56.802-07:00</updated><title type='text'>A catchy spash screen</title><content type='html'>What do a great game need? A great splash screen!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Zw2JRNs0he8/SfbBjjomV6I/AAAAAAAAPFo/G1zRFXDjPAw/s1600-h/bounce-splash.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_Zw2JRNs0he8/SfbBjjomV6I/AAAAAAAAPFo/G1zRFXDjPAw/s320/bounce-splash.jpg" alt="" id="BLOGGER_PHOTO_ID_5329660025644668834" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Zw2JRNs0he8/SfbBq0wKOuI/AAAAAAAAPFw/i2Xvjx103KA/s1600-h/thetank-splash.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_Zw2JRNs0he8/SfbBq0wKOuI/AAAAAAAAPFw/i2Xvjx103KA/s320/thetank-splash.jpg" alt="" id="BLOGGER_PHOTO_ID_5329660150498867938" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3164274360536645899-2553402854770417744?l=wild-pockets.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://wild-pockets.blogspot.com/feeds/2553402854770417744/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://wild-pockets.blogspot.com/2009/04/catchy-spash-screen.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3164274360536645899/posts/default/2553402854770417744'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3164274360536645899/posts/default/2553402854770417744'/><link rel='alternate' type='text/html' href='http://wild-pockets.blogspot.com/2009/04/catchy-spash-screen.html' title='A catchy spash screen'/><author><name>Josep Valls</name><uri>http://www.blogger.com/profile/01770368653828988702</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Zw2JRNs0he8/Sfa5SS1fU7I/AAAAAAAAPEM/ufF3ckHmQp8/S220/Login_old.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_Zw2JRNs0he8/SfbBjjomV6I/AAAAAAAAPFo/G1zRFXDjPAw/s72-c/bounce-splash.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3164274360536645899.post-1580449155337887091</id><published>2009-04-07T01:38:00.000-07:00</published><updated>2009-04-28T01:41:45.036-07:00</updated><title type='text'>First games</title><content type='html'>The first games were created rather quickly and were ready for submission.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Zw2JRNs0he8/SfbA91yM15I/AAAAAAAAPFY/Qh7uaBBfrxE/s1600-h/tank1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 320px;" src="http://4.bp.blogspot.com/_Zw2JRNs0he8/SfbA91yM15I/AAAAAAAAPFY/Qh7uaBBfrxE/s320/tank1.jpg" alt="" id="BLOGGER_PHOTO_ID_5329659377681749906" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Zw2JRNs0he8/SfbAxXksVyI/AAAAAAAAPFQ/i65BSmiy68I/s1600-h/bounce1b.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 320px;" src="http://2.bp.blogspot.com/_Zw2JRNs0he8/SfbAxXksVyI/AAAAAAAAPFQ/i65BSmiy68I/s320/bounce1b.jpg" alt="" id="BLOGGER_PHOTO_ID_5329659163413600034" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Screenshot of the first Bounce game.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3164274360536645899-1580449155337887091?l=wild-pockets.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://wild-pockets.blogspot.com/feeds/1580449155337887091/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://wild-pockets.blogspot.com/2009/04/first-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3164274360536645899/posts/default/1580449155337887091'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3164274360536645899/posts/default/1580449155337887091'/><link rel='alternate' type='text/html' href='http://wild-pockets.blogspot.com/2009/04/first-games.html' title='First games'/><author><name>Josep Valls</name><uri>http://www.blogger.com/profile/01770368653828988702</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Zw2JRNs0he8/Sfa5SS1fU7I/AAAAAAAAPEM/ufF3ckHmQp8/S220/Login_old.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_Zw2JRNs0he8/SfbA91yM15I/AAAAAAAAPFY/Qh7uaBBfrxE/s72-c/tank1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3164274360536645899.post-5800459229116084198</id><published>2009-04-06T01:37:00.000-07:00</published><updated>2009-04-28T01:38:36.414-07:00</updated><title type='text'>Always have game ideas in mind</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Zw2JRNs0he8/SfbAeJcblpI/AAAAAAAAPFI/39gMWlNwGtA/s1600-h/design4.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 276px;" src="http://4.bp.blogspot.com/_Zw2JRNs0he8/SfbAeJcblpI/AAAAAAAAPFI/39gMWlNwGtA/s320/design4.jpg" alt="" id="BLOGGER_PHOTO_ID_5329658833203336850" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Those are some additional sketches I made about another (maybe future) game.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3164274360536645899-5800459229116084198?l=wild-pockets.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://wild-pockets.blogspot.com/feeds/5800459229116084198/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://wild-pockets.blogspot.com/2009/04/always-have-game-ideas-in-mind.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3164274360536645899/posts/default/5800459229116084198'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3164274360536645899/posts/default/5800459229116084198'/><link rel='alternate' type='text/html' href='http://wild-pockets.blogspot.com/2009/04/always-have-game-ideas-in-mind.html' title='Always have game ideas in mind'/><author><name>Josep Valls</name><uri>http://www.blogger.com/profile/01770368653828988702</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Zw2JRNs0he8/Sfa5SS1fU7I/AAAAAAAAPEM/ufF3ckHmQp8/S220/Login_old.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_Zw2JRNs0he8/SfbAeJcblpI/AAAAAAAAPFI/39gMWlNwGtA/s72-c/design4.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3164274360536645899.post-8312676400912256860</id><published>2009-04-05T01:38:00.000-07:00</published><updated>2009-04-28T01:51:05.606-07:00</updated><title type='text'>First games</title><content type='html'>The first games were created rather quickly and were ready for submission.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3164274360536645899-8312676400912256860?l=wild-pockets.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://wild-pockets.blogspot.com/feeds/8312676400912256860/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://wild-pockets.blogspot.com/2009/04/first-games_05.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3164274360536645899/posts/default/8312676400912256860'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3164274360536645899/posts/default/8312676400912256860'/><link rel='alternate' type='text/html' href='http://wild-pockets.blogspot.com/2009/04/first-games_05.html' title='First games'/><author><name>Josep Valls</name><uri>http://www.blogger.com/profile/01770368653828988702</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Zw2JRNs0he8/Sfa5SS1fU7I/AAAAAAAAPEM/ufF3ckHmQp8/S220/Login_old.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3164274360536645899.post-6237742164099401588</id><published>2009-04-05T01:35:00.000-07:00</published><updated>2009-04-28T01:50:48.324-07:00</updated><title type='text'>Tune up your games</title><content type='html'>After you have a working prototype, there is always some fine tunning to be made.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Zw2JRNs0he8/Sfa_prp8foI/AAAAAAAAPFA/ibdY6oNugAY/s1600-h/design3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 167px;" src="http://3.bp.blogspot.com/_Zw2JRNs0he8/Sfa_prp8foI/AAAAAAAAPFA/ibdY6oNugAY/s320/design3.jpg" alt="" id="BLOGGER_PHOTO_ID_5329657931853758082" border="0" /&gt;&lt;/a&gt;Graph paper was very useful when designing the levels in order to accurately place the enemies for the Bounce game.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3164274360536645899-6237742164099401588?l=wild-pockets.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://wild-pockets.blogspot.com/feeds/6237742164099401588/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://wild-pockets.blogspot.com/2009/04/tune-up-your-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3164274360536645899/posts/default/6237742164099401588'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3164274360536645899/posts/default/6237742164099401588'/><link rel='alternate' type='text/html' href='http://wild-pockets.blogspot.com/2009/04/tune-up-your-games.html' title='Tune up your games'/><author><name>Josep Valls</name><uri>http://www.blogger.com/profile/01770368653828988702</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Zw2JRNs0he8/Sfa5SS1fU7I/AAAAAAAAPEM/ufF3ckHmQp8/S220/Login_old.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_Zw2JRNs0he8/Sfa_prp8foI/AAAAAAAAPFA/ibdY6oNugAY/s72-c/design3.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3164274360536645899.post-5798858218259027934</id><published>2009-04-04T01:15:00.000-07:00</published><updated>2009-04-28T01:35:40.515-07:00</updated><title type='text'>Game sketches</title><content type='html'>First thing, always, start with some ideas.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Zw2JRNs0he8/Sfa_OM5rDcI/AAAAAAAAPEw/tA2qw6-PpHY/s1600-h/design1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://4.bp.blogspot.com/_Zw2JRNs0he8/Sfa_OM5rDcI/AAAAAAAAPEw/tA2qw6-PpHY/s320/design1.jpg" alt="" id="BLOGGER_PHOTO_ID_5329657459741756866" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Those are early Tank game level designs done after some prototyping.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Zw2JRNs0he8/Sfa_eBYIETI/AAAAAAAAPE4/C3Ls52K70l8/s1600-h/design2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 205px; height: 320px;" src="http://1.bp.blogspot.com/_Zw2JRNs0he8/Sfa_eBYIETI/AAAAAAAAPE4/C3Ls52K70l8/s320/design2.jpg" alt="" id="BLOGGER_PHOTO_ID_5329657731526168882" border="0" /&gt;&lt;/a&gt;Bounce game first sketches.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3164274360536645899-5798858218259027934?l=wild-pockets.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://wild-pockets.blogspot.com/feeds/5798858218259027934/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://wild-pockets.blogspot.com/2009/04/game-sketches.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3164274360536645899/posts/default/5798858218259027934'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3164274360536645899/posts/default/5798858218259027934'/><link rel='alternate' type='text/html' href='http://wild-pockets.blogspot.com/2009/04/game-sketches.html' title='Game sketches'/><author><name>Josep Valls</name><uri>http://www.blogger.com/profile/01770368653828988702</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://1.bp.blogspot.com/_Zw2JRNs0he8/Sfa5SS1fU7I/AAAAAAAAPEM/ufF3ckHmQp8/S220/Login_old.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_Zw2JRNs0he8/Sfa_OM5rDcI/AAAAAAAAPEw/tA2qw6-PpHY/s72-c/design1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
